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AAA Title: Gamepad support

• NDA •

For this project, I was tasked with solving how to apply gamepad functionality to a very complex PC based video game. I worked very closely with the UI Designer to coordinate control scheme consistency between gameplay, HUD and in-game menus. Our work resulted in such a smooth user experience that the game was easier to play with the gamepad vs KBM. We did a redesign of the menus and HUD to better align with the expectations of gamepad users.   

All works are © 2016 Karen Sanok

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